COMP 521 Modern Computer Games

4 credits · Computer Science · Faculty of Science · Offered: Fall

Genre and history of games, basic game design, storytelling and narrative analysis, game engines, design of virtual worlds, real-time 2D graphics, game physics and physical simulation, pathfinding and game AI, content generation, 3D game concerns, multiplayer and distributed games, social issues.

Prerequisites

COMP 251, MATH 223 and (COMP 303 or COMP 361).

Prerequisite courses: COMP 251, COMP 303, MATH 223

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